AI Insights · Timothy · January 2024
Top 5 iOS Racing Games in the Netherlands - Q4 2023
Discover the performance of the top 5 iOS racing games in the Netherlands during Q4 2023, including trends in downloads, revenue, and weekly active users.
In the fourth quarter of 2023, the racing game category on iOS in the Netherlands saw significant activity among the top five titles. Below is a detailed look at the performance of CSR 2 - Realistic Drag Racing, Real Racing 3, Mario Kart Tour, Pocket Champs PVP Racing Games, and Asphalt 9: Legends based on data from Sensor Tower.
CSR 2 - Realistic Drag Racing from Zynga Inc. experienced fluctuating revenue, peaking at approximately $8.5K in the week of December 18 and closing the quarter at around $5.7K. Downloads saw a decline from 684 in late September to 410 in the last week of December. The weekly active users showed a modest decrease from 7.8K to 8.6K over the same period.
Real Racing 3 by Electronic Arts displayed a steady growth in revenue, reaching about $2.9K in the week of November 20 and finishing the quarter at $2.8K. Downloads peaked at 965 in early November and ended at 827 in the final week of December. The game maintained a consistent number of weekly active users, ending the quarter with approximately 9.9K users.
Nintendo's Mario Kart Tour showed a varied revenue pattern, with a high of around $3.2K in the last week of December. Downloads were robust, peaking at 2.5K in the same week. Weekly active users remained fairly stable throughout the quarter, ending with around 18.5K users.
Pocket Champs PVP Racing Games by MADBOX saw a notable increase in revenue, reaching about $3.3K in the week of November 27. Downloads peaked at 1.6K in late October but dropped to 654 by the last week of December. Weekly active users decreased from 4.4K at the start of the quarter to 4.8K at the end.
Asphalt 9: Legends from Gameloft had a significant spike in revenue, peaking at around $2.8K in the week of November 20. Downloads were highest at 1.5K in early October and ended the quarter at 1.3K. The game saw a gradual increase in weekly active users, closing the quarter with approximately 2.6K users.
For more detailed insights and data, visit Sensor Tower.